Counter123
New member
- Joined
- Mar 6, 2014
- Messages
- 8
This is not homework, and I got my math degree in 1975, I just can't remember this information.
I have gathered data (see http://s264.photobucket.com/user/counter139/media/Storm1.png.html for plot) of the hit probability of a character in a video game with an abstract hit statistic of x. X cannot be 0, but f(x)->0 as x->0 and f(x)->1 as x->infinity. f(1) happens to be .11 on the red curve and .88 on the blue curve. I have tried variations of 1/(1-e^x) with no luck, what might the formula for these curves be.
Thank you for any help
I have gathered data (see http://s264.photobucket.com/user/counter139/media/Storm1.png.html for plot) of the hit probability of a character in a video game with an abstract hit statistic of x. X cannot be 0, but f(x)->0 as x->0 and f(x)->1 as x->infinity. f(1) happens to be .11 on the red curve and .88 on the blue curve. I have tried variations of 1/(1-e^x) with no luck, what might the formula for these curves be.
Thank you for any help
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