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    Derive a working formula for chance of a player being turned into a vampire/werewolf

    In an online game I've came across, there's a formula for chance of a player being turned into a vampire/werewolf after initial exposure to a bite. With massive data collecting, I've sorted out the process behind the infection, but I'm wondering if somebody can take my research and move it to...
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    Can someone prove this? (using A+(B-A)/2 instead of (A+B)/2 to avoid overflow errors)

    As a computer programmer, sometimes I have to deal with data-size limits when working with numbers, and I have to be careful of "OVERFLOW ERRORS" where my data is too large to process. It sounds a bit complex, but it's simple enough to understand with a few examples. FOR EXAMPLE: I have a...
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