Hello everyone
Im working on a spreadsheet that i will use to calculate every possible item that can be generated in a video game which im currently playing. The problem is, i cant figure out the item Price progression. For example, i know that Armors value is based on the Armor Rating of each item, because an item with say, 15 armor, will always have the same value, regardless of level requirement or item type (helm, gloves, chest, boots...).
So here is the list i compiled by searching in the Game
As Armor Rating can get as high as 540, finding and taking notes of such a high number of itens would take foverer.
Im working on a spreadsheet that i will use to calculate every possible item that can be generated in a video game which im currently playing. The problem is, i cant figure out the item Price progression. For example, i know that Armors value is based on the Armor Rating of each item, because an item with say, 15 armor, will always have the same value, regardless of level requirement or item type (helm, gloves, chest, boots...).
So here is the list i compiled by searching in the Game
Armor Rating | Item Value |
1 | 1 |
2 | 3 |
3 | 7 |
4 | 13 |
5 | 20 |
6 | 29 |
7 | 39 |
8 | 51 |
9 | 64 |
10 | 79 |
11 | 95 |
12 | 113 |
13 | 132 |
14 | 152 |
15 | 174 |
16 | 198 |
17 | 223 |
18 | 249 |
19 | 277 |
20 | 306 |
21 | 336 |
22 | 368 |
23 | 402 |
24 | 437 |
25 | 473 |
26 | 510 |
27 | 549 |
28 | 590 |
29 | 632 |
30 | 675 |
31 | 719 |
32 | 765 |
33 | 813 |
34 | 861 |
35 | 912 |
36 | |
37 | 1016 |
38 | 1070 |
39 | 1126 |
40 | 1183 |
41 | 1241 |
42 | 1301 |
43 | 1362 |
44 | 1425 |
45 | 1488 |
46 | |
47 | 1620 |
48 | 1688 |
49 | 1757 |
50 | 1828 |
51 | 1900 |
52 | 1973 |
53 | |
54 | 2124 |
55 | 2202 |
56 | |
57 | 2360 |
58 | 2442 |
59 | 2525 |
60 | 2609 |
As Armor Rating can get as high as 540, finding and taking notes of such a high number of itens would take foverer.
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