I am in a football sim league, and I need some help that will probably be simple for most of you guys.
All players in this league have attributes. During training camp, we choose the categories we want to train. We have 100% to allocate basically. Every category must use at least 5%, but no more than 55%. there are 8 available categories to train a man in. An example of how you would spread the points out on a random player would be this-
5 5 5 5 35 20 15 10= 100%
A players progress in each category is directly related to his actual points, and potential points. If in a category, a man has 80 pts, but has a potential of 90, he has 10 points to gain. Therefor if you trained him at 35%, he would gain 3.5 pts. I just know this, but not the formula to figure out why. Can anybody explain to me the math formula you would use to figure this out as it relates to any 2 numbers? Per say his actual was 80 and his potential was 83? I know 33.3 would get you 1, but what is the actual equation that you could punch into a calculator?
All players in this league have attributes. During training camp, we choose the categories we want to train. We have 100% to allocate basically. Every category must use at least 5%, but no more than 55%. there are 8 available categories to train a man in. An example of how you would spread the points out on a random player would be this-
5 5 5 5 35 20 15 10= 100%
A players progress in each category is directly related to his actual points, and potential points. If in a category, a man has 80 pts, but has a potential of 90, he has 10 points to gain. Therefor if you trained him at 35%, he would gain 3.5 pts. I just know this, but not the formula to figure out why. Can anybody explain to me the math formula you would use to figure this out as it relates to any 2 numbers? Per say his actual was 80 and his potential was 83? I know 33.3 would get you 1, but what is the actual equation that you could punch into a calculator?