View Full Version : Game Programming - Lower Chance to Equal Higher Score

01-01-2016, 07:30 AM
Hi all,

I'm trying to implement a scoring system into a small app I'm working on.

Every x minutes the player has a chance to catch an objective and each location will have an average score.
Say a location's average score is 100,000 per objective caught, how would I calculate the score per objective depending on it's rarity?

For example:
Objective A chance of catching is 50%, it should be worth x points.
Objective B chance of catching is 1%, it should be worth y points (far higher than A).
Objective C chance of catching is 0.1%, it should be worth z points (extremely large number).

After a large enough sample size of catches the average should always come out at ~100,000.

I can't think of any formula that will solve this, I am by no means a mathematician :p
Thanks for your help in advance!