How do I change the ”correctional” rotation so that the angle of each line in the polygon stays relative.
got pretty far, but I couldn’t figure out how to compensate for changing the triangle,
In the attached link, if you change the triangle on the right, the angle of the sides of the third triangle don’t compensate. You can manually compensate by changing the values of f and q, but I want it to automatically compensate, can anyone help?
Link
got pretty far, but I couldn’t figure out how to compensate for changing the triangle,
In the attached link, if you change the triangle on the right, the angle of the sides of the third triangle don’t compensate. You can manually compensate by changing the values of f and q, but I want it to automatically compensate, can anyone help?
Link