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- Oct 23, 2018
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Hello,
I'm really sorry to bother you all, and this may be a bit of an odd question, and not really homework. If I placed this in the wrong section, please move it, or tell me where I should post it.
I play a video game called fallen earth, and I am trying to figure out how the game calculates a certain value... Which is, damage reduction percentage.
Now, wearing armor in game, grants you a value called "resists". So for instance, you can wear a shirt, and it will give you 5 resists, and boots, and they will give you let's say 20 resists.
The game takes this value, let's call it "AR", puts it in through some equation, and it gives you actual damage reduction, that is, a percentage of damage that certain amount of Armor Resist will give you.
However, these numbers have some sort of... Series relation? Or maybe a rounding error? I know I am way in over my head, math was never my strong suit, but I'm hoping someone would be able to take a stab at this.
Now, I have been equipping different armor pieces in game to figure out the relation, and here's what I got -
Any ideas, anyone? How the game takes this value of Armor Resists and converts it into a percentage of damage reduction?
Thank you in advance, even for just reading.
I'm really sorry to bother you all, and this may be a bit of an odd question, and not really homework. If I placed this in the wrong section, please move it, or tell me where I should post it.
I play a video game called fallen earth, and I am trying to figure out how the game calculates a certain value... Which is, damage reduction percentage.
Now, wearing armor in game, grants you a value called "resists". So for instance, you can wear a shirt, and it will give you 5 resists, and boots, and they will give you let's say 20 resists.
The game takes this value, let's call it "AR", puts it in through some equation, and it gives you actual damage reduction, that is, a percentage of damage that certain amount of Armor Resist will give you.
However, these numbers have some sort of... Series relation? Or maybe a rounding error? I know I am way in over my head, math was never my strong suit, but I'm hoping someone would be able to take a stab at this.
Now, I have been equipping different armor pieces in game to figure out the relation, and here's what I got -
Armor Resist | Damage Reduction |
0 | 0% |
1 | 1% |
2 | 2% |
3 | 2% |
4 | 3% |
5 | 4% |
6 | 4% |
7 | 5% |
8 | 6% |
9 | 6% |
10 | 7% |
11 | 8% |
12 | 8% |
13 | 9% |
14 | 10% |
15 | 10% |
16 | 11% |
17 | 12% |
18 | 12% |
19 | 13% |
Any ideas, anyone? How the game takes this value of Armor Resists and converts it into a percentage of damage reduction?
Thank you in advance, even for just reading.