Drachenbauer
New member
- Joined
- Jun 11, 2024
- Messages
- 3
Hello
I want to create this Poincare-disk-tiling out of hexagons and octagons in my game-programming software Godot:
-each octagon is fully surrounded by 8 hexagons
-each hexagon is surrounded by an alternating pattern of 3 hexagons and 3 octagons
I want 2 versions: like in the image (+ some 90° rotations) and with an octagon (In the rotation of a stop-sign) in the center.
And i want to create another tiling, where the order of hexagons and octagons is reversed:
-each hexagon is fully surrounded by 6 octagons
-each octagon is surrounded by an alternating pattern of 4 hexagons and 4 octagons
-Orientations of center-polygons as described above
in both tilings each corner is shared by 3 polygons
Which formulas do i need for these specific tilings?
A picture of the first tiling (found on the web):
I want to create this Poincare-disk-tiling out of hexagons and octagons in my game-programming software Godot:
-each octagon is fully surrounded by 8 hexagons
-each hexagon is surrounded by an alternating pattern of 3 hexagons and 3 octagons
I want 2 versions: like in the image (+ some 90° rotations) and with an octagon (In the rotation of a stop-sign) in the center.
And i want to create another tiling, where the order of hexagons and octagons is reversed:
-each hexagon is fully surrounded by 6 octagons
-each octagon is surrounded by an alternating pattern of 4 hexagons and 4 octagons
-Orientations of center-polygons as described above
in both tilings each corner is shared by 3 polygons
Which formulas do i need for these specific tilings?
A picture of the first tiling (found on the web):
