How to apply the empirical rule (68–95–99.7 rule)

Robert Johnson

New member
Joined
Feb 17, 2020
Messages
5
How to apply the empirical rule (68–95–99.7 rule) to the following scenario:

I have spent a significant amount of time trying to do the impossible (i.e., mathematically beat a game 'of chance' that has a negative expectation). Yes, I know, mathematicians for hundreds of years have failed at this (but that is only partially true). I can give examples, if need be, where games conventionally thought to be unbeatable have been beaten. My formulas do not involve the simplistic use of input/variable change the way, let’s say, card counting or other such formulas have been used to win at certain ‘games’ of chance. My dad taught me calculus by 7th grade and ‘card counting’, of all things, by 8th grade, so my love of math and ‘beating games of chance’ has been an ongoing love affair over my short life : - )

I have not as yet been able to program/code the formulas to test large data sets, as coding my formulas is proving to be challenging, so I have been performing longhand calculations (very time consuming and tedious). My starting points are: (a) I may only start with a small sum of money ($100 to $500 as an example, let's use $100 in this example) and (b) when wagering (on paper), I am never increasing the spread between bets (i.e., I am winning by flat betting (always using the same amount each time as the wager), but I have also created changes to my formulas that allow me to stagger my betting amounts (as with card counting) to 1.5x, 2x, 4x, (my cap is 4x the lowest bet amount). In all cases, whether via flat betting or using a small spread (1.5x to a max of 4x), I am able to consistently have a positive outcome (i.e., a profit/net gain), and always, over time, multiply my starting amount/sum/bankroll (albeit only on paper, as this is math/mathematical logic challenge for me).

Is my achievement random?
I have now multiplied my ‘random’ hypothetical starting sum (bankroll) 57x which means the odds of this occurring randomly are low: X/(X + (57X)) = 1 / (1 + 57) = 0.01724 (a 1.724%) chance my success is random (assuming I am using that correct algebra formula to calculate this ratio which indicates the probability of my achievement being a random event. I have been told that when I reach 1% or lower (which will take a fair amount of time testing data manually) this is considered by most mathematicians to be ‘near certainty’ that the result I am achieving is ‘not random’. I am current in some areas of math and not current in other areas (i.e., I still have yet to take the courses in statistics or teach myself) but I am wondering what variables to plug into the empirical rule to see if I am within 3 standard deviations.

I typically retain 18% of every dollar I win on paper… meaning I will win $100, then lose $82, then win $100 and lose $82, with the 'retained' amount of $18 accumulating over time as I get through larger and larger data sets. In other words, the $18 that my formulas allow me to attain (i.e., the sum of total $ retained (won)), have now accumulated to 57x my random starting sum (i.e., called bankroll by gamblers). E.g. I started with $100 and now have $5700. I am not a gambler, just trying to solve a long thought to be impossible math matter.

What numbers can I plug into 68–95–99.7 rule to ascertain my level of certainty that my formula is working?

Using this formula:

Pr(μ-2σ ≤ X ≤ μ + 2σ) ≈ 0.9545


or

Pr(μ-3σ ≤ X ≤ μ + 3σ) ≈ 0.9973

I know where Χ is “an observation from a normally distributed random variable”, but in my case/scenario what is “X”? The number of ‘Sums/Multiple of starting Bankroll” won? The amount ($) retained (i.e., the net) per $100 of gross winnings? I know it is likely none of these, but what value should I use for X?

μ is the mean of the distribution, and σ is its standard deviation, but in my scenario what numbers do I plug into μ and σ?

My goal is in asking this question is to have some method for determining when I am within three standard deviations, and therefore my result will be considered "significant” and able to qualify as a discovery.

Please do not ask me to share my formulas (in order to allow for peer review), as even my existing formulas, although still being tested/validated) have significant ‘real world’ value that I plan to apply ‘for public good’. I may be young, but as a kid growing up these days, I am not gullible just because I am young : -) [no insult intended]. The internet has made us aware and savvy in terms of gaining real world skills at a young age. Also, I have nearly lost the use of my writing arm because I have spent so many thousands of hours after school (sitting and not moving) and just writing, that I feel like my left arm is atrophying, so for that reason alone I would not share my formulas. I actually want to use what I have discovered to earn a PhD, but not till I have achieved the level of monetization I seek and only then in order to apply such monetization towards a special philanthropy project I have created for the public good. I understand that I will likely be required to share the formulas to attain my PhD, so I will only apply after I monetize my formulas and have my philanthropic efforts well underway.

I hope there are some math majors/professors/teachers/tutors on this forum who understand statistics as applied to games of chance (such as casino table games, which have a built in negative expectation (commonly referred to as the house edge)) who can help me learn what values to plug into X, μ and σ --- so I can apply the empirical rule/68–95–99.7 rule to learn when I have attained ‘near certainty’ and to determine whether my equations are yielding results that are ‘not random’. I know I still must accumulate more results over a larger data set, but how much larger a data set??... and how do I apply the empirical rule to determine whether my results are approaching 'near certainty'? And, how do I apply see if my results fall within the "three-sigma rule of thumb") or five as the case may be for this field of study.

I do have a feeling that for the results I am achieving to be considered "significant" I may have to apply the convention of a five-sigma effect (99.99994% confidence) before my results/formulas qualify as a discovery. At the very least, my existing results do currently have real world value, but once I learn how to code my formulas in order to be able to test data sets in the billions, I can then quickly ascertain where I sit in terms of whether I have achieved the five-sigma effect... (versus the tedious practicality of testing/calculating longhand). However, for now, just using the empirical rule, I cannot figure out what numbers to plug into the variables (X, μ and σ) in this scenario (as referenced above).

Thank you in advance for any assistance.
 
I presume you know that probability theory was actually invented to analyze games of chance. So what do you mean when you say

I have spent a significant amount of time trying to do the impossible (i.e., mathematically beat a game 'of chance' that has a negative expectation) Yes, I know, mathematicians for hundreds of years have failed at this (but that is only partially true). I can give examples, if need be, where games conventionally thought to be unbeatable have been beaten.

You have written a long post, and I am stuck at the first, second, and third sentences. What do you mean by a negative expectation? What mathematician has ever tried to prove that you can expect to win when the mathematical expectation is that you will lose? Why do you think that games "conventionally thought to be unbeatable" can be beaten in a frequency sense? You say you have examples: what are they? Does "conventionally thought to be unbeatable" mean have a mathematical expectation of loss?

So without getting into any mathematics, why do you think casinos make money?
 
QUESTION 3 (I'll address first)
Why do you think that games "conventionally thought to be unbeatable" can be beaten in a frequency sense?

I'll answer this part of the question:
Why do you think that games "conventionally thought to be unbeatable" can be beaten?

I don't think this, I know this for a fact. Everything once thought to be impossible was in fact impossible... that is... until it wasn't.

When you say in a 'frequency sense', please disambiguate your phraseology, and I will try to answer more appropriately. I am not trying to be a smart a _ _. I just have not heard the expression "frequency sense".


QUESTION 1:
What do you mean by a negative expectation?

THE ANSWER:
https://www.bluefoxcasino.com/negative-expectation-defined/
https://www.evpoker.org/tips/ev.html


QUESTION 2
What mathematician has ever tried to prove that you can expect to win when the mathematical expectation is that you will lose?

MANY. The list is very long going back to the advent of casinos. More recently...

BILL BENTER
The Gambler Who Cracked the Horse-Racing Code
Bill Benter did the impossible: He wrote an algorithm that couldn’t lose at the track. Close to a billion dollars later, he tells his story for the first time.
........................
GEORGE SAWYER
George Sawyer, One of the Six founders of the MIT Blackjack team in 1979
Updated Jul 21, 2018 · Author has 11.3k answers and 29m answer views
Roulette, craps, and slot machines are games of chance and follow the laws of independent trials. They have been extensively studied by mathematicians for years, if not centuries.
....................................................................
MOHAN SRIVASTAVA
Unlike many of the others on this list, Srivastava has never used his statistical skills to get rich. In fact, he only set out to crack the code on lottery scratch off cards out of curiosity, not a desire to make money. But crack it he did.
...................................................
JOAN GINTHER
There is no proof that Joan Ginther has used her math skills to help her win her four (yes, four) million-dollar-plus jackpots from the Texas Lottery, but there is a whole lot of speculation. Ginther has a PhD in math from Stanford, leading many to believe that this former statistics professor used her math knowledge to help her crack the code for the lottery’s algorithm. Why all the speculation? The odds of someone winning four jackpots is one in eighteen septillion – possible but highly improbable.
...........................................
SYNDICATE OF BRITISH PROFESSORS AND TUTORS
Winning the lottery isn’t just luck of the draw when you’re a math genius. A syndicate of professors and tutors at Bradford University and College used their knowledge of mathematics to apply probability to playing the lottery, even developing a formula that helped them to pick winning lottery numbers.

......................................
GONZALO GARCIA-PELAYO
Roulette is by and large a game of chance if there ever was one, but one man managed to figure out that certain wheels have a bias for certain numbers. Working with his family, he collected data and analyzed numbers from Casinos all over Madrid, eventually realizing that the numbers on roulette wheels weren’t, in fact, perfectly random. In fact, the statistical data pointed to a distinct pattern, which Garcia-Pelayo would learn to take advantage of. Using probability, he was able to clean up at casinos around the world, winning over $1.5 million over the course of a couple of years. By betting on the numbers he had identified as "hot," he would turn a 5% house edge into a 15% player edge. Casinos weren’t a big fan of his methods, however, and sued to get their money back. The courts sided with Garcia-Pelayo, however, and said it was the casino’s responsibility to fix their wheels. Nonetheless, Garcia-Pelayo, and many members of his family, were banned from casinos.
.................................................
JAMES GROSJEAN
Harvard grad and gambling expert James Grojean is the author of Beyond Counting: Exploiting Casino Games from Blackjack to Video Poker, a mathematical treatment of various forms of legal advantage play gamblers can use to increase their odds of winning – and Grosjean should know. He became a professional player after becoming enamored with casino play while a graduate student in economics at the University of Chicago. Often working with partners and a number of computers that are constantly analyzing data, Grosjean has used his mathematically-based strategies to win himself a small fortune, though casinos have fought him throughout it all. Grosjean has won numerous legal battles against casinos, and in 2005 scored a nearly $600,000 judgment in his case against Imperial Palace.
...........................................
JOHN KELLY, JR.
John Kelly, Jr. used his PhD in physics from the University of Texas to get a job working at Bell Labs in the early 60s. It was there that he developed the famous Kelly criterion (though his discoveries in computer synthesized speech were also pretty amazing). The Kelly criterion is a formula used to determine the optimal size of a series of bets, whether in a casino or on the stock market. The theory was put into practice by gamblers like Thorp and Kelly’s associate Claude Shannon.
.............................................
EVEN SKIENA
Think betting on sports is a random gamble? With some sports that might be true, but when it comes to the complex betting systems of jai alai, there is a system and it works, as was proved by computer science professor Steven Skiena in 2004. Skiena began predicting sports results in 1977, correctly predicting the outcome of NFL games with 65% accuracy.

THE LIST IS INCREDIBLY LONG

https://www.wired.co.uk/article/casino-killers
https://www.forbes.com/sites/alexkn...e-at-roulette-with-chaos-theory/#2523c37b710d

AND ON AND ON...

If you do not know the answer to my question, that is OK.

Or, if I did not phrase the question correctly, I understand.
 
I think it is a good use of time to investigate a problem like this, so long as it doesn't become an obsession (very important!). Even if your system doesn't work in the end, you will have learned some mathematics (and possibly programming) along the way.

You probably won't like this, but I highly recommend that you take one of the following approaches:-

a) Go back to basics. Get a book or go on a course that starts off WITHIN your current knowledge, and one that will extend your knowledge to (or towards) your desired destination. Take time to digest all the content and do all the example questions along the way. With mathematics you can't just skip to the last chapter and expect to have a thorough understanding.

AND/OR b) Be more persistent with writing a program to simulate your method. Computers are very good at repetition and it will hopefully save your writing arm. Using the https://en.wikipedia.org/wiki/Monte_Carlo_method can be fairly easy to do - and will help to confirm your mathematics. If a result disagrees with your model, then it will help to show you where an error has been made (either in your program or in your calculation). Much help is available online with languages like Python.

I understand why you can't be specific, but it obviously means that we are very limited in the help we can offer. If you decide to follow my advice (a) then you can ask here for specific help if you get stuck on a sharable question. Good luck.
 
Hi Cubist, thank you for the reply. Are you a programmer? I'd love to gain a little more insight into 'how' to code my algorithms. I would consider partnering with a programmer. There is great commercial value in what I have done (even thus far). I can't get into it on an open forum, but can in more detail if you care to contact me privately.

Thus far, I have manually tested against some large data sets. One of the data sets I tested against, supposedly is 'real casino' data. It was referred to me as the 'gold standard' for testing a system. I do not have a system per se. I carefully studied 'how to' create an arbitrage-like effect that creates a profit as one plays (let's say Bac or Craps, as an example), then created math formulas as the basis to test the theory. Then, I began to test the formulas. Thus far, I have ***never*** encountered a database I have lost against. Having said that, on some data sets, the 'formula' gets stuck in a loop -- NOT -- losing money (in aggregate), but only making very little (which I find irritating). I guess gamblers would think that is heaven (i.e., not losing money). On other data sets, I can make $4000 - $5000+ per hour for long periods of time (as in 100 hours at a stretch, then it gets stuck in the loop and may go 100 hours with little headway, then it breaks back out of the loop and forges ahead, once again.

If I had a coding partner, I have some theories how to tweak/optimize my formulas, and it would not take long at all, once it was all coded.

I'm not yanking anyone's chain here. I'd have egg on my face if I met with a programmer and this was all BS.

I also will discuss how this can be monetized with a programmer, and be happy to form a partnership with the right person.

Any programmers out there who have ever coded/scripted algos for testing 'say Bac or Craps 'systems'?

I need to be able to rip through data quickly, then make very small edits to the formula, so the ratio of wins against losses increases ever so slightly, and also to keep it from getting 'hung' on certain stretches that can last 100 hours at a time (an hour representing about 80 decisions per hour for pretty much any table game these days). I think I know how to do this, but again, need a programming partner, or someone to show me the ropes in exchange for a deal I could work out.

I could try to teach myself from scratch, but I have many other obligations and prefer to partner with someone to shortcut the process.

Thank you again for the reply Cubist, and feel free to email me privately if you like.
 
Last edited:
I'm not interested myself, but thanks for the offer!

I think there would be considerable work to do even after finding a winning system. Casinos are under no obligation to allow people to play, and I'm sure they don't welcome consistent winners. Since I'm not a fan of regular travel I'd have to purchase a set of "inspector Clouseau" disguises, and that kind of quality doesn't come cheap ?

I recommend that you just play such games for fun not money. But then again I'm a bit square (cube actually)
 
@ Robert you ask:

(1)I know where Χ is “an observation from a normally distributed random variable”, but in my case/scenario what is “X”?

You will need to decide what is "observable" in your case (experiment) - that will be your "x".

(2) What numbers can I plug into 68–95–99.7 rule to ascertain my level of certainty that my formula is working?

After ascertaining you have defined your observable, you need to run tests (possibly Anderson-Darling test) to decide whether data-set (of observations) is normal enough to use the 68–95–99.7 rule.

https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3693611/
 
Last edited by a moderator:
Thank you Subhotosh.

I will read the article you sent over.

In my scenario, I know how much starting capital I must use (always a set variable).

As I apply my formulas, a series of losses and gains occur, always resulting over time in a win/net gain. If I graph the results, it is always an upward trending line, 3 steps up 2 -- steps back, 5 steps up -- 4 steps back, and so on.

Therefore, I can calculate an hourly return. Example

I start with $500.

At the end of 100 hours of play let's say I have $4700. My hourly return is $47 per hour.

However, until I can figure out how to code the formulas, I can on occasion hit a very long stretch, of say 100 hours, where I do make a gain, but incredibly modest. I can of course then factor this into the overall hourly rate, as all "play" time counts.

I know my base unit (say $10 and I have variations of the formula where I can set the max unit used as $10, $15, $20 but never more than $40.

I know how often per 100 hours I lose a starting sum (in this example, $500), keeping in mind I always make back more than the starting sum each time I lose that amount (win $700, lose $500, win $1000, lose $500, win $550 lose $500, win $300, lose $500, but then win $800 lose $500 and so on).

If I am playing against a game of Craps as an example, I would also know how often every number comes up over a very long period of time, how often I will see a sequence of 2 Pass line or 2 Don't Pass decisions, 3 Pass line or 2 Don't Pass decisions, 4 Pass line or 2 Don't Pass decisions etc. (i.e., just various stats that can be tracked/calculated for any game -- Craps is a simple game, so I use that in this example).

I know the built in house edge, per any particular bet on a Craps table.

REGARDING THE VARIABLES (X, μ and σ)
I am guessing that one of them would be my hourly 'win' rate or gain as measured against the predetermined starting amount (gambler's seem to call this a bankroll). Over time this tells me how many multiples of my starting sum I accumulate.

I can measure the gain per hour of play.

Yet, I still can't figure out what numbers to plug into X, μ and σ?

Once again, thank you Subhotosh. If you have any additional insight, based on the extra info above, as to what the variables in my case would be, any assistance would be appreciated and I will read the article later tonight or tomorrow. Appreciate the referral.
 
Hi Cubist, thank you for the reply... actually I meant, are you a programmer who could firstly help me code my formulas, so I can run large data sets and therefore also make edits to the formula?

Also, I only plan to use the formulas on a limited basis in the casinos, because there is a far more lucrative way to monetize them. I can't get into that on an open forum, but if you are a programmer, happy to discuss this privately.

I would form a company, and happy to give a % to a programmer. I will be using my profits, as per previously stated for another philanthropy based effort that would otherwise be difficult to fund. My programming partner can do whatever they like with their share of the profits.

No capital would be required, as I only seek someone who can contribute their coding skills/expertise (the way Bill Benter had a programming partner, although he learned to do a limited amount of the coding himself).


I'm not interested myself, but thanks for the offer!

I think there would be considerable work to do even after finding a winning system. Casinos are under no obligation to allow people to play, and I'm sure they don't welcome consistent winners. Since I'm not a fan of regular travel I'd have to purchase a set of "inspector Clouseau" disguises, and that kind of quality doesn't come cheap ?

I recommend that you just play such games for fun not money. But then again I'm a bit square (cube actually)
..............................................................................................................................................................................
Hi Cubist, thank you for the reply... actually I meant, are you a programmer who could firstly help me code my formulas, so I can run large data sets and therefore also make edits to the formula?

Also, I only plan to use the formulas on a limited basis in the casinos, because there is a far more lucrative way to monetize them. I can't get into that on an open forum, but if you are a programmer, happy to discuss this privately.

I would form a company, and happy to give a % to a programmer. I will be using my profits, as per previously stated for another philanthropy based effort that would otherwise be difficult to fund. My programming partner can do whatever they like with their share of the profits.

No capital would be required, as I only seek someone who can contribute their coding skills/expertise (the way Bill Benter had a programming partner, although he learned to do a limited amount of the coding himself).
 
Last edited:
Top