This is a math problem, not OpenGL problem , but I cannot find a solution.
My task is to draw series of circles - actually polar coordinates.
I start with these basic equations / parameters
radius = 1 / (R + 1);
center = R / (R + 1);
where R goes from 0.1 to 1.0 ( normalized coordinates )
This draws 10 circles of normalized coordinates of diameters of 1 to 0.5 - each circle with different diameter and center , and
passing thru coordinates of x = 1 and y = 0.
I can "scale up " by factor of 0.5 and build higher value / scale polar coordinates grid. No problem.
My task is to "downscale" and build another set of polar coordinates for R from 0.01 to 0.1 of "basic" parameters.
If there a way to set / modify the "basic" equations to accomplish that?
My task is to draw series of circles - actually polar coordinates.
I start with these basic equations / parameters
radius = 1 / (R + 1);
center = R / (R + 1);
where R goes from 0.1 to 1.0 ( normalized coordinates )
This draws 10 circles of normalized coordinates of diameters of 1 to 0.5 - each circle with different diameter and center , and
passing thru coordinates of x = 1 and y = 0.
I can "scale up " by factor of 0.5 and build higher value / scale polar coordinates grid. No problem.
My task is to "downscale" and build another set of polar coordinates for R from 0.01 to 0.1 of "basic" parameters.
If there a way to set / modify the "basic" equations to accomplish that?