markraz
Full Member
- Joined
- Feb 19, 2014
- Messages
- 338
Hi, if I have a plane equation
0.17677670x +0y -0.17677670z + 0.35355339 = 0
I know a world coordinate/point on the plane
P = (1.0 , 2.0 , 3.0)
What is the method(s) to find another point at a distance from the point p??
For instance I want to find another point (Q) from (P), that lies at a distance (with respect to the plane) of .25 in the X and .25 in the Y
FYI the answer of Q is:
X = 1.17677670 Y = 1.75000000 Z = 3.17677670
how do you go about finding Q only given the distances from P? and the plane equation?
any suggestions would be appreciated. Do you just avoid plugging into the plane equation altogether and just use position vectors?
I'm curious of finding the simplest method. Not because I'm lazy but I'm trying to write a program to do this with many points and I need to be fast
and to avoid division or minimize it.
Thanks
0.17677670x +0y -0.17677670z + 0.35355339 = 0
I know a world coordinate/point on the plane
P = (1.0 , 2.0 , 3.0)
What is the method(s) to find another point at a distance from the point p??
For instance I want to find another point (Q) from (P), that lies at a distance (with respect to the plane) of .25 in the X and .25 in the Y
FYI the answer of Q is:
X = 1.17677670 Y = 1.75000000 Z = 3.17677670
how do you go about finding Q only given the distances from P? and the plane equation?
any suggestions would be appreciated. Do you just avoid plugging into the plane equation altogether and just use position vectors?
I'm curious of finding the simplest method. Not because I'm lazy but I'm trying to write a program to do this with many points and I need to be fast
and to avoid division or minimize it.
Thanks
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