It's the standard perspective projection matrix for converting view coordinates into device coordinates in 3D imaging. It is multiplied by a four-element vector representing the view coordinates (X, Y, Z, W) and produces a four-element vector in homogeneous device coordinates.Is there any context to your question, such as what the matrix represents?
The formula was designed in such a way that the X and Y coordinates (after performing the perspective divide) indicate the relative position in the viewport (before scaling to the viewport dimensions). All positions for Z are parallel and do not affect the position of the point in the viewport.I'm wondering if that diagonal represents the normal to the "view plane" (the yellow grid)